Help Support The
Mormon Curtain
Click A Link!
|
|
|
· Resources, News And Information For Ex-Mormons And Mormons
· News, Testimonials, Humor and More
· Established and reporting since 2004.
|
|
|
If you are new to The Mormon Curtain there are things you should know. |
 |
|
|
Suspected Half-Life Code Thieves Arrested
Posted: Jun 11, 2004, at 07:24 AM
Reporter: Infymus
|
 TOP
|
|
From CNET:
Game developer Valve Software announced on Thursday that law enforcement authorities have arrested several suspects for allegedly
stealing source code for the highly anticipated game "Half-Life 2."
Valve CEO Gabe Newell said in a statement that arrests were made in several countries. He credited customers with helping
identify the suspects.
"Within a few days of the announcement of the break-in, the online gaming community had tracked down those involved," Newell
said. "It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable
problems for law enforcement related to this kind of cybercrime."
Valve did not offer any information on the identity, nationality or legal status of the suspects and referred all questions to
the FBI's regional Cyber Crime Task Force in Seattle. An FBI representative did not immediately respond to a request for comment
from CNET News.com. The agency told GameSpot, a News.com sister site, only that it had made some arrests in the case.
Newell confirmed in October that hackers had broken into Valve's network and downloaded the entire source code tree for
"Half-Life 2," which was later redistributed via online forums.
The game is a sequel to the popular shooter "Half-Life" and was originally due out late last year. The theft posed numerous
security risks for the online game and forced struggling publisher Vivendi Universal to delay the release, now set for an
unspecified date this summer.
The timing of the arrest announcement lends credence to reports in German technology publication Heise Online and other venues
that the "Half Life 2" theft may be tied to Agobot, the destructive Trojan horse. According to Heise, a German man recently
arrested in connection with Agobot boasted in online forums of hacking into Valve.
CNET.
|
|
|
Vintage Games Are Back
Posted: Jun 3, 2004, at 06:59 AM
Reporter: Infymus
|
 TOP
|
|
From CNET:
In the early 1980s, when he was 25 and working on the arcade games Defender and Robotron 2084, Eugene Jarvis wasn't sure video
games would last.
"There was a fear that everything would just kind of die," he said recently. Video games were new and seemingly impermanent,
vulnerable to business convulsions that made him fear that he was involved in a faddish "digital Hula-Hoop" and that ever
improving graphics would render early games obsolete. There were even wild theories that spaceborne alpha rays could cause arcade
machines to decay.
Cosmic rays and other forces have not yet gotten the best of Jarvis' creations, which are among the most popular in the thriving
market of retro games. As players age and '80s nostalgia reinvigorates interest in old games, an industry that has long focused
on the present and future has become eager to herald its past.
"Retro's very popular now," said Perrin Kaplan, vice president for marketing and corporate affairs at Nintendo of America, which
is introducing a classics game line. "We are part of the initiative that's happening across fashion, music and otherwise."
Last month, Saturn introduced a commercial featuring its Vue sport utility vehicle rolling through a town, absorbing dots to the
officially licensed sounds of a grazing Pac-Man. Billboard magazine's Hot 100 singles chart includes "Game Over (Flip),'' a song
by the rapper Lil' Flip that contains a beat built from the sounds of Pac-Man.
Continue Reading CNET.
|
|
|
Happy Birthday Doom!
Posted: Dec 11, 2003, at 07:18 AM
Reporter: Infymus
|
 TOP
|
|
Doom is 10 years old today! From SlashDot:
GameSpy is partway through a week-long feature celebrating the 10th anniversary of seminal FPS Doom: 'Ten years ago today, Jay
Wilbur uploaded an executable to the overloaded University of Wisconsin FTP that pretty much changed first person shooter games
forever. He was having trouble because it was packed with rabid DOOM fans, slavering over the demo's imminent release. Eventually
Wilbur had to have them all kicked off, and only then did he manage to get the roughly two-megabyte file online.' GameSpy's Doom
timeline is pretty interesting, and Doomworld has also started a special anniversary feature. Happy birthday, Doom... and thank
you, id software.
SlashDOT.
|
|
|
The Matrix Online
Posted: Dec 10, 2003, at 12:54 PM
Reporter: Infymus
|
 TOP
|
|
Looks like The Matrix is going to be turned into a MMOG.
From The Matrix Online:
Hello everyone. My name is Toby Ragaini (aka Auberon) and I am the MMP creative director at Monolith and the lead designer on The
Matrix Online.
On behalf of everyone involved in this project, I would like to welcome you to The Matrix Online community website.
For me, working on The Matrix Online has been a dream come true. When the folks at Monolith asked me what property would be best
suited to an MMP, my answer was obvious. The Matrix is a natural fit for an MMP, because the Matrix IS an MMP.
But at the time, this seemed like idle daydreaming. Clearly some big corporate publisher would get the rights to the license.
There was just no way a small, independent developer like Monolith could secure the rights. Stuff like that just doesn’t happen,
right?
Wrong. A few months later, I was anxiously sitting in a waiting room, ready to pitch the game proposal to Larry and Andy
Wachowski, the writers and directors of the Matrix films.
And the biggest miracle of all? They liked it. In fact, the Brothers had already been envisioning something very similar to our
proposal. You see, they’re gamers and they understood everything we were describing, and then some.
Most licensing deals rehash content that’s already been depicted in a movie or on TV. But the Brothers are beyond that. They view
each Matrix product as part of the Matrix continuum and create stories that uniquely suit each medium.
In this case, they recognized that they would be turning over to their fans the very world that they created.
In the coming months, we’re going to be exploring a lot of ideas here. We’ll be asking questions, taking polls, and making
announcements. But our single biggest priority here is listening to you.
Why? Because we recognize that you’re the experts here. You know what kind of game you want to play, and it is our responsibility
to bring that game to life.
But remember, we can only show you the door. You're the one who has to walk through it.
The Matrix Online.
|
|
|
Gamer Sues MMORPG After Losing Items
Posted: Aug 25, 2003, at 05:59 AM
Reporter: Infymus
|
 TOP
|
|
From SlashDot:
According to Ananova.com, a Chinese gamer is believed to be suing Korean-based JC Entertainment, after losing in-game items in
the PC MMO title RedMoon Online. As well as the return of his lost items, he is also seeking over $1200 for 'mental anguish'."
The article explains: "Li, from Beijing, had built up his stock of virtual weaponry while playing RedMoon over the last two
years... When he discovered all of his awarded equipment had disappeared, he contacted the provider for help, but the company
refused to take any responsibility for the loss."
SlashDot.
|
|
|
BattleCraft 1942 1.1 Mapper Released
Posted: Jul 31, 2003, at 06:20 AM
Reporter: Infymus
|
 TOP
|
|
Good friend of mine has been working with the folks at BattleField 1942 for some time now on a map editor. So Zerk, here's
a free plug.

http://www.battlecraft42.com/
|
|
|
Gamers 200 - A New MMORPG Toplist
Posted: Jul 17, 2003, at 06:01 AM
Reporter: Infymus
|
 TOP
|
|
Sir Deimos sent me the following:
Just a quick note to let you know about a new online
game top 200 list that has recently been established,
gamers200. At present the site contains top lists for
EverQuest, Diablo and Ultima Online, with the aim of
expanding into a portal for many more MMPOG's in the
not too distant future.
These lists can be found at http://www.gamers200.com.
Features:
- Automatic FREE banner display in listing for the number 1 site on every list.
- Votes reset on a monthly basis, subject to change at
a later date. The rational behind such a long delay is
that it will hopefully provide more accurate site
stats in terms of hits in / out than would be possible
with a daily or weekly reset. Newer sites will be at a
slight disadvantage their first month, however users
can be certain that the site statistics are true and
accurate over a reasonable period of time.
- Maximum of one vote per user per day to prevent spam
voting.
- Powerful site search capabilities and various
sorting capabilities on the user end other than simply
votes in. Eg unique hits, total hits etc.
As a kickstart we will be announcing some promotional
offers on our main site. Feel free to check us out now
and start listing!
http://www.gamers200.com.
|
|
|
Secrets Of Dungeons and Dreamers
Posted: Jul 8, 2003, at 07:06 AM
Reporter: Infymus
|
 TOP
|
|
Wired News is running an article that features an interview with Richard Garriott:
Richard Garriott can't speak with you today, the publicist's e-mail read. The man who created Ultima Online, the first
commercially successful online role-playing game, was on the way to the hospital -- having just bashed himself in the head with a
two-by-four while working on his medieval castle.
The message didn't seem strange, because I'd just finished reading Dungeons and Dreamers: The Rise of Computer Game Culture From
Geek to Chic, a forthcoming book on the evolution of gaming culture by CNET's John Borland and Wired News contributor Brad King.
Due for release Aug. 19 from Osborne McGraw-Hill, it documents the manically creative lives of gamers by tracing the career of
eccentric "Lord British," as Garriott is known to millions of fans, and panning out to explore the social anthropology of
computer game culture.
The book profiles people who evolved gaming from paper to pixel, through 1970s Dungeons & Dragons roots, to MMORPGs (massively
multiplayer online role-playing games) like EverQuest, to bloodstained shooter mods like Counter-Strike. But along the way, it
weaves those character sketches into a living record of community, exploring the industry's impact on the broader evolution of
computer hardware, software and networking technologies.
Like his Lord British alter ego in the virtual worlds he creates, Garriott really does live in a castle. Built just outside
Austin, Texas, the estate is periodically transformed into a site for infamously large, adventure-themed bashes.
When I reached Garriott a day later, with a fresh lump on his head, he was finishing props for an elaborate Fourth of July
treasure quest. Guests would navigate through 70 acres of wooded land, escape through hidden elevator shafts, swing from high
tree-trapezes and drop into dark, lost caves.
It's no accident that this mirrors what you'd find inside one of his labyrinthine online gamescapes: Dungeons and Dreamers
introduces readers to an array of thrill-seeking players and developers who, like Garriott, "live the game" as obsessively
offline as they do online.
Continue reading Wired News.
|
|
StarWars MMORPG Brings In 125,000 Users
Posted: Jul 7, 2003, at 07:02 AM
Reporter: Infymus
|
 TOP
|
|
From SlashDotGames:
Star Wars Galaxies has attracted more than 125,000 users in its first week, an all-time MMORPG sales record, and something
LucasArts call "..the single most successful introduction of an MMO to date." This PC MMORPG is thus far proving extremely
popular, despite teething troubles, and the press release also mentions the development team "..is working on a variety of new
features, such as player-owned ground vehicles and player cities, along with substantial new content to be added on a regular
basis throughout the coming months."
SlashDotGames.
|
|
|
Ragnarok Online Hacked - Game Shuts Down
Posted: Jun 24, 2003, at 06:54 AM
Reporter: Infymus
|
 TOP
|
|
From Gamespot:
The popular PC MMORPG Ragnarok Online was hacked recently, causing private user information to leak to the public. The hack
occurred on June 20 and hit the Gravity Corporation's international servers in California. Gravity reacted by rolling back the
game's data a day, as a number of users had created items with game-master privileges. While Gravity did not reveal the reason
behind the rollback, users were compensated with extra experience points and items.
However, the hacker attack became a more serious problem on June 21, as a full list of user IDs and passwords was leaked to the
general public. The list, which apparently had no encryption to begin with, included the login data of all users beginning with
the beta test preregistration in April, allowing anybody to gain access to any user account. Numerous players reported being
logged in by other users, losing items and experience points, and other problems. While Gravity promptly sent e-mails to users
for account certifications, the damage had already been done, and users who could not check their mail continued to be
victimized. The servers are currently closed, and no date has been set for the resumption of services.
Aside from the users' login information, it is unknown if any other private information, such as credit card numbers, was leaked
in the attack. Gravity has not yet officially commented on the attack.
GameSpot.
|
|
|
Behind Vice City's Tommy Vercetti
Posted: Jun 10, 2003, at 07:49 AM
Reporter: Infymus
|
 TOP
|
|
ESCMag has done an interview with Tommy Vercetti of GTA:VC... Well, his body that is. While Ray Liotta starred as the voice
of Vercetti, Jonathan Sale starred as Vercetti's "body".
Vice City antihero Tommy Vercetti snarls with the voice of Ray Liotta, but that’s only half of what brings the character to life.
Meet the body: Jonathan Sale is a 29-year-old New York-based actor; you’ve seen him on everything from Law and Order and Ed to
the soaps Guiding Light and As the World Turns. He’s also acted in independent films, off-Broadway shows and TV commercials.
Jonathan graciously answered some of our e-mail questions about what it’s like to be Tommy Vercetti’s body.
You did motion-captures for the main character, Tommy Vercetti. Did you provide motion for any others?
Mo-capping Tommy was a full time job. The one scene that I wasn't in, they made me a waiter.
How'd you get the job?
The audition came to me through my fantastic commercial agent Doug Kesten at Paradigm. I had to act out a scene, do some improv
and some pantomime.
How were the scenes acted out? Was it just you, or you and other actors? Did you act out the script, to get the various
motions just right?
It was much like shooting a movie. We had the entire script. We rehearsed for two weeks and shot for one week. We shot all of the
cutscenes ... with up to four actors at a time. The computer could not process more than four motion capture actors at a time.
The days were long; lots of scenes to shoot. All of the dialog was memorized.
Funny thing is, with all of the money they spend and make on (Vice City), the set pieces we used were very basic. The getaway car
that the lawyer uses to help Tommy escape at the beginning after the coke deal goes bad was just four metal folding chairs, a
Fisher-Price steering wheel (literally) and a wrestling mat covering the 'back seat' so that I didn't hurt myself jumping in.
Continue reading ESCMag.
|
|
|
The PK Comes To SIMS Online
Posted: Jun 7, 2003, at 09:35 AM
Reporter: Infymus
|
 TOP
|
|
All of the Massive Multiplayer Online Games have the Player Killer (aka. PK). Ultima Online, while not the first to have the PK, was one of the
first to have Grief Players. PK's are Grief Players. These players set out simply to attack and get gain from the other players to avoid
the drugery of work and toil of gathering and gaining resources for themselves.
I started playing Ultima Online in October 1997, two weeks after it went public. Back in that day there were no bank boxes. You carried everything
around with you in your pack, or stored in a boat. Zadius and I played for hours upon hours. We worked for three weeks as Smiths. Mining, smelting,
saving... Zadius would stay in guard zone and hold everything. We would trade off. When we felt we had enough, we bought a boat and sailed
off to the Fire Island. Excited to see this dungeon, we entered. We didn't even get down the first hall. Two Tank Mages in full plate armor fireballed
us to death and took everything, including the keys to our boat. When we returned to our boats, they were gone.
Those two Tank Mages just robbed us of three actual weeks of hard work.
For every new MMOG game that is introduced, the Player Killer or Grief Player appears. These players are not out to work for themselves, they
are out to cheat the system, steal from other players, look for exploits and spend time in-game in mischief.
Now it appears that the Player Killer has come to the game SIMS Online.
From SiliconValley.com:
Tony Soprano can keep Jersey (who wants it, anyways?) A new family is movin' in on unclaimed turf -- online.
An underground group known as the Sims Shadow Government has taken over the fantasy world that
is ``The Sims Online,'' meting out mob justice.
It's a violent twist for ``The Sims,'' the dollhouse-inspired computer game that has long been portrayed
as the antithesis to guns-'n-gore bestsellers like ``Grand Theft Auto.'' The emergence of a seedy
underbelly in the online game may reveal more about the dark fantasies of middle-aged suburbanites
than anyone suspected.
Turns out, everyone wants to be Tony Soprano or Don Vito Corleone.
To hear the ersatz mob boss, Piers Mathieson, tell it, it all began innocently enough, with the
desire to impose order on the chaos that is ``The Sims Online.''
The game's designer, Will Wright, deliberately created a blank stage on which players could
act out their fantasies.
To Mathieson, the lack of a government to lay down laws in virtual online communities like
Alphaville -- let alone cops to enforce the rules -- resulted in anarchy. ``Grievers'' arose -- players
who delight in creating misery for other players -- stealing money, trashing houses or even
appropriating another's online identity.
Mathieson, 34, who lives in Las Vegas and promotes bands, said players turned into racketeers.
``They show up at your house and they request protection money. `You have to pay me 100,000
simolians if you don't want your house torn down.' It's technically harassment.''
Continue reading article on SiliconValley.com.
|
|
|
Grand Theft Auto - Vice City
Posted: May 15, 2003, at 06:05 AM
Reporter: Infymus
|
 TOP
|
|
|
|
Announcing Games.slashdot.org
Posted: Apr 29, 2003, at 06:48 AM
Reporter: Infymus
|
 TOP
|
|
SlashDOT has opened a new gaming site dedicated to gaming news. Very cool.
For years Slashdot has had an abundance of game related content. Unfortunately, we've also had limited space to post those
stories. We strive to cover a wide range of tech news, and this often means passing on a good game story because something else
is more important. But today I get to announce the creation of games.slashdot.org, where we'll finally have a home for all the
gaming related content that might otherwise have been rejected. Keep reading to learn more.
Games.SlashDot: http://games.slashdot.org/
|
|
|
GTA III - Real Life Mods - Vice City PC
Posted: Apr 10, 2003, at 08:02 AM
Reporter: Infymus
|
 TOP
|
|
Grand Theft Auto III Vice City for the PC will be out mid May. For those of us without the Playstation, we have waited anxiously for this
release to come and now it is almost upon us. One great site I'd like to plug is D8Cam's GTA III: Real Life Mods site. It's been up three months
now and he never fails to keep the community updated with what is happening in the GTA III:Vice City PC arena. So if you're looking forward to
the PC release, keep up to date on Real Life Mods.
GTA III: Vice City PC - Real Life Mods: http://www.gtavc.gamehorizons.net/
|
|
|
GTA III - Multi Theft Auto
Posted: Feb 17, 2003, at 07:10 AM
Reporter: Infymus
|
 TOP
|
|
Looks like somebody finally picked up the ball that RockStar dropped and started making a multi-player version of GTA III:
As you have probably already read on your games related site, we're working on a GTA3
Multiplayer Mod, called GTA3: Multi Theft Auto. We're currently working and also testing very hard and here's a list of
features of the first (early in development) release of GTA3:MTA, of course not pretty much... but this is just to show you that it's working.
- Currently there are only 2 players supported yet
- Players on foot can't be seen yet, so you can only see each other while driving in a car :)
- For now, GTA3:MTA uses a so called 'previous-car method', which means that your previous car belongs to the other player.
- Car-models are not working yet, so you don't see the car where the other player is driving in (you're seeing just your 'previous' car driving),
but the car is tuned and drives like the car where the other player is driving in (mass, max. speed, etc.)
- There is some sort of (very simple) synchronisation implemented in the first release
- GTA3:MTA runs on the background, so you have to connect to your server with GTA3:MTA, run GTA3 and
start playing! It's not implemented in GTA3 yet, we're working on that :)
- In the next release: code is rewrited, that means that the program is more stable and running faster, new
layout, using pedestrian-method instead of previous-car method (so it might be possible to see each other
then). Keep checking this site for the newest releases!
GTA3 MTA: http://www.gta3am.tk/
|
|
|
Video-Game Leads To Real-Life Shooting
Posted: Jan 29, 2003, at 06:05 AM
Reporter: Infymus
|
 TOP
|
|
The Globe And Mail is reporting that a 17 year old Counter-Strike player was gunned down in an Internet Cafe because
he was "too good" - murdered by someone he had just beaten.
The hardest part to comprehend," RCMP Corporal Pierre LeMaitre said, "is that the victim was just a young man out with friends,
enjoying himself early in the evening -- at 7:30 p.m. -- and he was a victim of this kind of violence."
Mr. Kwee's death has drawn attention to the darker side of Internet cafés and violent computer games. "It seems that something
from the imagination has been taken to the next level and made into reality," Cpl. LeMaitre said. The young men who were defeated
by Mr. Kwee may have been so wound up that they crossed the threshold between imagination and reality, he said.
The ProGamer Internet Cafe, in a small shopping mall in the suburban Vancouver community of Coquitlam, has black walls, dim lighting
and row upon row of 19-inch computer screens. For $2 to $3 an hour, players match their wits against others in the café or on the Internet.
Counter-Strike is by far the most-popular game at the café, ProGamer employee Jason Ngai said in an interview.
Article: The Globe And Mail
|
|
|
Are Online Players Game for More Titles?
Posted: Dec 19, 2002, at 06:37 AM
Reporter: Infymus
|
 TOP
|
|
The LA Times is running an article titled, "Are Online Players Game for More Titles?":
Is there such a thing as too much fun on the Internet?
Today's debut of "The Sims Online" will help the $12-billion game industry answer that question. Based on the hit series from Electronic Arts Inc., it promises to be one of the most popular online multiplayer games in the relatively short history of the genre.
Yet analysts are fretting that the red-hot market for online games is quickly becoming saturated. A slew of upcoming titles is threatening to overwhelm a relatively small pool of game junkies who may not have enough hours in the day to play them.
"There are way more products being launched than the market can support," said David Cole, president of San Diego-based DFC Intelligence, a market research firm specializing in games. "They're all going to just sabotage each other's market share."
LATimes: http://www.latimes.com/broadband/adelphia/la-fi-games17dec17.story
|
|
|
Age Of Mythology - Buggy As Hell
Posted: Nov 19, 2002, at 06:25 AM
Reporter: Triox
|
 TOP
|
|
I posted the following message on Age Of Mythology Heaven's Technical forum. I was subsequently locked out and then banned. If you are planning
to purchase Age Of Mythology - DON'T. It has major bugs causing it to be completely unplayable by over half the gaming community. Every time
a user complains that the program sucks or that it doesn't work, board operators such as "TheShadowDawn" post replies such as "This
forum exists for the purpose of sharing your problems with other people in order to try and gain solutions from other
people's suggestions, not to whinge about things that don't suit you." Is this guy for real or just a fucking moron?
Here is the original message I posted after I was so totally fed up with Age Of Mythology crashing:
The patch presented to the public through ESO by Ensemble Studios needs to be recalled. Plain and simple - it sucks.
The largest problem being that it just crashes to the desktop without any warning. It is NOT our video cards, our chipsets, or
programs that we are running... It's AOM. We do not need to call Microsoft, or our hardware guy, or anyone else EXCEPT Ensemble
Studios. The boards are crawling with people who are pulling out their hair trying to figure out why their game keeps crashing. And
while the patch makes AOM totally unplayable for the majority, AOM Heaven and Ensemble Studios continue to act as if nothing is wrong.
Why is it that Age of Mythology Heaven has become so commercialized that it won't even report to the users - on it's main page - that
problems do exist with the patch? For the last four days since the patch the boards have been screaming about the TWO major
problems: Crash to desktop and ESO Uploading Stats Error 2,4.
Is AOM Heaven so in bed with both Microsoft and Ensemble that they dare not mention that there is an actual problem with the
patch and nobody is admitting it?
What happend to Heaven Games??? They used to be a site where you could get indepth information on any aspect of Age of
Empires. Bugs in patch? Front page news... Problems with ESO? Again - FRONT PAGE NEWS.
All that AOM Heaven is now is a gigantic advertisement for both Microsoft and Ensemble Studios - just to sell the product. Pretty
statisticals... Pretty pages... "Oh and guess who reviewed AOM?!!"
How about giving us some REAL NEWS.
And the product AOM - while fantastic - has major issues that are not being addressed. Ensemble Studios and AOM Heaven would
do well to address the issue on the front page. Stop the myriad of users who are perplexed by the latest patch and what is wrong with
their game. Tune into the customers who have purchased your product - some for $50 dollars or MORE - before these customers
starting buying elsewhere.
Original Banned Thread: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f;=12,8903,0,10
Second message that caused my banning:
[QUOTE]The reason 'AoM Heaven' 'acts as if nothing's wrong' is because for the most part, nothing is. A minority of people are having
technical problems. Just because you are doesn't mean every single person who bought the game can't play it, because I can iterate with strong
authority that there are hundreds of people playing it online at this moment and enjoying it. So this is a technical help forum. So what? Every post
is going to be about problems, that stands to reason.[/QUOTE]
Hello? Scan this board, scan the general forums, scan the forums of other sites who are also having problems. It is not the "minority" it is the
MAJORITY. One guy here even formatted his system (after backing up onto multiple CD's) just to try to get it to work. Just because there are 1000
people playing on ESO right now does not mean that the "Majority" is not having critical issues.
[QUOTE]AoM Heaven doesn't exist as an advertisement for Ensemble. We exist as a source of information for people interested in the game, and
a community where people can meet and discuss it. And plastering the front page news with 'Triox can't run the game even though he patched it!!!!!' really
doesn't constitute a good source of information about happenings related to AoM.[/QUOTE]
The fact that AOM or ES will not even admit there is a problem angers me. And to write an assanine post such as yours shows your lack
of understanding of the issue at hand. I did not ask that you write that "TRIOX CAN'T RUN HIS GAME", I asked that you post that a large percentage of
users CAN'T RUN THE GAME. Is that so hard to understand? Is it so hard to comprehend that there is a major flaw in the program causing a vast
number of users to be unable to play at all? A single post stating "YES, THERE IS A PROBLEM" would stop those poor SOB's that back their system
up onto 28 CD's, format and re-install their systems just to get it to work. Why don't you post their name with a header "can't run the game even though
he patched it!!!!!"
So turn the message around and point the finger at me, just as many other mornoic users of this forum do. Do I have to personally go back
through your own forums and point out every message and every user that is having the same problem?
It just goes to show how clueless you are and how clueless ES is. Blame the user, don't blame the product - especially when AOM is
sleeping with ES - how dare you even mention a problem with the product... SELL! SELL! SELL!
I have installed on my system Red Faction, Dune, Half Life, Alice, Soldier Of Fortune II, GTA 2, GTA 3, HL-Counter Strike, No One Lives Forever,
Unreal, Unreal Tournament, Clive Barker's Undying, Age of Kings, Age of Conquerers, Age of Empires, Jedi Knight II and probably three or
four others that I can't remember off-hand. The common thing between them all is that THEY ALL WORK. None of them crash to desktop
every time you try to play. ONLY AOM.
But because AOM Heaven and ES consider me a "minority", my concerns are summed up to an irate customer who obviously doesn't
know his own hardware or how to post an effective message to get help. Nice to be treated like a minority.
[QUOTE]If you want tech help, then post about your problem. Explain what you've tried. Detail your technical specifications. Say what's
happening. Don't just whinge about how you're not happy with the game, or you waste the time of everyone who reads your thread.[QUOTE]
And then of course you lock the thread - because you can. And you call this place tech help? After countless messages stating that the product
fails to work - countless messages by other users - finally I write a frustrated message - and you call it whining? Why you pompous...
I cannot fathom why I am wasting my time with a product that does not work as advertised. Wait... Yes I can... Because I've been
purchasing Ensemble products from day one and I USED TO BE a valued customer.
I am returning the product to the place of purchase this Saturday morning. I will buy it again in six to eight months when and IF they have solved
the problem - and the price comes down from $50.00 US. And I will be quite weary of Ensemble Studios products in the future.
Triox - Who will now most likely be banned.
This entire message will be reposted on http://www.smithysanvil.com where it cannot be banned or locked.
This second thread was deleted by AOM Heaven.
|
|
|
Focus: Online Gaming
Posted: Oct 31, 2002, at 07:02 AM
Reporter: Infymus
|
 TOP
|
|
Tom's Hardware Guide has an article entitled "Focus: Online Gaming":
The average age of a gamer is now 28. The video gaming industry (both PC and
console-related - hardware and software), at well over US$15 billion, is larger than the movie box office
business. Super Mario, the Wall Street Journal reports, has sold more software on the basis of his
mustachioed mug than Mel Gibson or Schwarzenneger have sold tickets at the box office. This being said,
revenues related to online gaming have been, to date, negligible, but this may be small change if online gaming
really takes off.
We have always had online gaming, but it has been limited to strategy games that can be played on
dial-up connections, such as chess. This is changing. The world's largest online gaming company, South
Korea's NCSoft, generated a net profit margin of 41% in the first half of calendar 2002. Its top game, Lineage,
has over 4,000,000 subscribers, and one man recently passed away after playing the game continuously for 86 hours
without food or water. The television show "48 Hours" recently profiled a number of online addicts to Sony's online
adventure game, EverQuest, which boasts 450,000 subscribers who pay US$13 per month for the privilege of
playing the game. EverQuest players control characters that acquire possessions and skills that can be
bartered in the game or 'sold for real money' on sites such as eBay. Amazingly, EverQuest, the game, has
established a real economy outside the virtual world.
Read the rest of the article here: http://www.tomshardware.com/business/02q4/021030/index.html
|
|
|
Being Blizzard Entertainment
Posted: Aug 8, 2002, at 06:24 AM
Reporter: Infymus
|
 TOP
|
|
Frictionless Insight has a good article today covering
Blizzard Entertainment. There are some good comments concerning the ongoing lawsuit by Blizzard against the bnetd group.
"Unfortunately, not every situation so clearly casts Blizzard as the good guy. Recently,
Blizzard found itself embroiled in controversy over the creation of a program innocuously titled “bnetd.” The
bnetd program was created by a group of individuals who wanted to set up their own servers to play
multiplayer Blizzard games without using Blizzard’s proprietary battle.net server system. One side effect
of the program (or main goal, depending on whom you ask) was that it eliminated the need to enter the
CD-key that Blizzard uses as a security device against pirated versions of its games."
http://www.frictionlessinsight.com/Articles/BeingBlizzard/BeingBlizzardEntertainment.htm
|
|
|
WarCraft III Reviews
Posted: Jul 1, 2002, at 07:20 AM
Reporter: Infymus
|
 TOP
|
|
|
|
All Your Base? Top 100 Video Game Engrish
Posted: May 20, 2002, at 11:09 AM
Reporter: Infymus
|
 TOP
|
|
|
|
Java Arcade And NES Emulator
Posted: Mar 27, 2002, at 07:07 AM
Reporter: Infymus
|
 TOP
|
|
|
|
The Future Of Online Gaming
Posted: Mar 27, 2002, at 06:13 AM
Reporter: Infymus
|
 TOP
|
|
GameSpy has posted an article on the
future of online gaming.
"Of all the games in the world, the group loosely classified as "massively multiplayer" or "persistent world"
games have the most unexplored potential. They're among the oldest of multiplayer games; the very first
networked computer users played adventure games similar to EverQuest, but comprised entirely of text. And with
the advent of graphical interfaces, these massively multiplayer online games (MMOGs for short) may someday
change the way we live and communicate online!"
Excellent article - go take a look.
|
|
|
NetHack 3.4.0 Released
Posted: Mar 22, 2002, at 09:56 AM
Reporter: Infymus
|
 TOP
|
|
NetHack 3.4.0 has been released with numerous changes and upgrades.
http://www.nethack.org/index.html
If anyone remembers NetHack, it has been around for a very long time. In fact, I loved NetHack so much in the early 1980's, that I wrote my own version of NetHack called Morabis
which I released in 1991. You can find the game here:
http://www.morabis.com
|
|
|
Star Wars: Galaxies Preview
Posted: Feb 13, 2002, at 07:11 AM
Reporter: Infymus
|
 TOP
|
|
|
Ferrago.co.uk has just gone live with a
brand new preview
of Lucas Arts' upcoming MMORPG, Star Wars: Galaxies. This game
represents what could turn out to be the most popular online universe ever-created, especially if
Everquest creators Verant can deliver the goods as fans hope.
|
|
|
Game industry preps for copyright battle
Posted: Feb 8, 2002, at 08:08 AM
Reporter: Infymus
|
 TOP
|
|
In an article on ZDNET, The founders of BlackSnow Interactive, which runs the
CamelotExchange Web site, filed the suit Tuesday in the U.S. Court for the Central District of California against Mythic Entertainment, developer of the game "Dark Age of Camelot" (DAOC).
"The suit alleges that Mythic representatives spurred eBay to shut down several auctions of DAOC accounts
being conducted by CamelotExchange's founders, saying the auctions infringed on Mythic's copyrights. The plaintiffs charge those actions
constitute an unfair business practice and interfere with "prospective economic advantage" to the plaintiffs. BlackSnow sells game currency and
characters at a fixed price on its CamelotExchange site and also sells in-game items through eBay. "
"Lawyer Steven Krongold of Arter & Hadden filed the suit on behalf of BlackSnow. He said the action is the first of its kind and could have far-reaching implications in the game industry, where some companies permit out-of-game sales of characters but others block them on grounds of copyright infringement. "
"It's basically seeking a judicial declaration as far as the rights of online gamers to trade outside the game," Krongold said. "
You can read the full article here: http://www.camelotexchange.com/PressRelease.asp
|
|
|
Lord Of the Games - John Carmack - Id Software
Posted: Feb 4, 2002, at 07:40 AM
Reporter: Infymus
|
 TOP
|
|
Red Herring has a good article on
John Carmack - the man behind DOOM and ID Software.
"Mr. Carmack demonstrated the new Doom at the recent QuakeCon event in Mesquite, a Dallas suburb best known for its rodeo. He told a faithful crowd that the new Doom will have images comprised of 250,000 polygons, compared with only 10,000 or so in Quake III. That's not far away from the 1.5 million- polygon characters in the animated film Shrek, which set a new standard for realism for computer-animated cartoon characters.
Much to the audience's delight, the new game looks like a horror movie. Demons jump through glass windows, baring their hideous fangs. Zombies leap from shadows. It looks like the type of game that is so thrilling to play that gamers will do so over and over again, even though it lacks a narrative plot.
"
|
|
|
Register for Warcraft Online Beta NOW
Posted: Jan 10, 2002, at 06:52 AM
Reporter: Infymus
|
 TOP
|
|
Blizzard WarCraft Registration
page is up until the end of this week. They are accepting Online Registrations.
Taken from Blizzard's web site:
"Approximately 5,000 beta testers will be chosen randomly from the pool of
qualified applicants. Applicants must be U.S. or Canadian residents and
must be 13 years of age or older. Testers that are chosen to participate in the
beta test will be notified by e-mail."
So hurry up and get in and get registered if you're interested.
|
|
|
Here There Be Dragons
Posted: Dec 19, 2001, at 06:51 AM
Reporter: Infymus
|
 TOP
|
|
CGOnline has an article today
covering the past and future of the king of role-playing games.
"What is a role-playing game? Very likely the first thing that comes to mind is Dungeons & Dragons, a game that has been practically synonymous with role-playing since it launched the hobby nearly thirty years ago. Since then, the game has been reworked into several different products and gone through numerous revisions. It has been translated into more than a dozen languages and sold in 50 countries. It has inspired books—including several New York Times bestsellers—10 different comic book collections, two magazines, a television series, a feature film, toys, action figures, and countless computer games."
Go take a look at this 8 page look back into D&D;, Garry Gygax and how this gaming revolution cascaded into many if
not all of the adventure games we play today.
|
|
|
Serious Sam 2 - The Second Encounter Demo Review
Posted: Dec 13, 2001, at 06:45 AM
Reporter: Infymus
|
 TOP
|
|
I downloaded the 100 meg Serious Sam : The Second Episode and installed it last nite. The download was smooth
and the installation went off without a hitch. I was able to select 1280x1024 resolution in wide-screen and not a single
slowdown.
Pros:
- New weapons, including a chain saw and a sniper rifle. The chainsaw is useful for creatures that do not shoot
at you, but useless against others. However, combined with new powerups like "Sam Speed" and "Super Sam
Damage" it rocks. The sniper rilfe is good for picking off flying Harpies as it kills them in one shot. One may also
find it useful for those out of the way creatures stuck up on high pillars. But for the rest of the monsters, it is totally
useless.
- New monsters, including some that look like they are straight out of Doom 2. There is a fat guy with huge tusks
sticking out of his mouth, he has plasma cannons. There is a chainsaw carrying redneck with a pumpkin for a head (as
explained by the docs that Mental went into earth's past and pulled the creature out of Earth's early movies).
- New graphics for explosions - such as the suicide bombers explode with flying sparks and what not.
- New level effects - like gravity sloping floors where the level twists back on it'self, or the floor rolls up the wall, and
then back down again. This was only seen once in Episode 1 in the secret room with a huge blob floating in the
middle of it.
- Cool Mayan theme this time rather than Egypt. (But I thought the whole story line was wrapped around the Egypt thing...)
- Menu system and engine appears to be exactly the same as Serious Sam 1. All configs are exactly the same
making it an easy transition and easy to set up (for those who have played Serious Sam 1 that is...)
Cons:
- The new level effects are cool, such as the swamp lands with lush foilage, bushes, trees and whatnot everywhere. But
I couldn't help feeling like I was in Serious Sam 1, with new levels and a few new monsters. It has a few new monsters
and a few new weapons, new graphics and lighting, and tweaked levels... But it feels like Serious Sam 1 with
all new levels.
Still, I played the hell out of Serious Sam 1 and the $20 dollar price tag was perfect. I will buy Serious Sam 2 when it
hits the stores and indeed, play the hell out of it.
Where to get it:
Gigex.com
CroTeam Main Site (for more download options)
|
|
|
Star Wars Jedi Outcast: Jedi Knight II
Posted: Dec 12, 2001, at 06:51 AM
Reporter: Infymus
|
 TOP
|
|
Ferrago.co.uk has a great article on the
upcoming Jedi Knight II game from Lucas arts.
"In undertaking development of Jedi Knight II, Raven themselves will be constantly
overseen by the watchfully creative eyes of Lucas Arts; ensuring that the game matches up
to their high standards for this crucial Star Wars outing. The technology behind the game will be supplied
from the great gaming-engine-factory of id Software and their uber-techno geek John Carmack, the
impressive Quake 3: Arena engine being employed to bring George Lucas’ world to life. If
the stunning Return to Castle Wolfenstein is anything to go by, then Raven have made a
fine choice in id Software’s codings; as that game really shows the power and
versatility of the technology. As do the initial screenshots from the game, I hasten to add. Raven
have added to the technology themselves too, doubling the polygon count of characters and
enhancing the reflective surface capabilities available."
Very cool... If you haven't noticed already, many companies are moving towards the Quake III engine. Return to
Castle Wolfenstien, Star Trek Voyager Elite Force, and many other games are using this engine. I'm looking
forward to a new Jedi Knight game.
|
|
|
The demo for Serious Sam: The Second Encounter has arrived!
Posted: Dec 12, 2001, at 06:41 AM
Reporter: Infymus
|
 TOP
|
|
|
Sweet!!!
Serious Sam rocks, and it's back in the all new Second Episode of his battles with his arch-enemy Mental! After
finding the Sirian spacecraft in ancient Egypt, Sam "Serious" Stone hijacked it and headed
for Mental himself! But this, sadly, was not to be, as Sam lost control of the the alien craft and crash
landed in the South American mountains. Now, Surrounded by an even stronger army of Mental's
evil forces, Sam is forced to battle his way towards Mental's fortress and put a stop once
and for all to his plans of world domination.
The demo is 100 megs and contains one playable SP/Cooperative map, a technology level and one
Multiplayer deathmatch level.
Download Serious Sam 2 Test Here
CroTeam Main Site (for more download options)
|
|
|
Breaking Into The Gaming Industry
Posted: Dec 12, 2001, at 06:39 AM
Reporter: Infymus
|
 TOP
|
|
Computer Games Online
has an article about breaking into the gaming industry.
"This is the first of a multi-part series on getting a job in the game development industry. This installment will cover the basic in-roads to what can seem like an impossible field to penetrate, including commentary from various developers about how they got their starts. Future articles will break down the various types of positions available at game companies today and the best ways to go about developing the skills you will need to acquire those positions. Finally, it'll look at education, resume writing, and job placement, and all articles will include tips from developers on how to break into the industry."
|
|
|
jDoom - JavaDoom
Posted: Dec 10, 2001, at 07:09 AM
Reporter: Infymus
|
 TOP
|
|
|
jDoom offers a very cool enhancement to the DOOM engine (note
that it requires you have a copy of DOOM). It includes 800x600 views, better lighting and gameplay. For those of us
who started our FPS games in DOOM (or even earlier in Castle Wolfenstien), this is a cool enhancment. There is also
a link on the page for jHeretic. Check it out.
|
|
|
Return To Castle Wolfenstien
Posted: Dec 10, 2001, at 06:37 AM
Reporter: Infymus
|
 TOP
|
|
I bought RtCW this weekend and was shocked at the sticker price... $64 dollars. I bought the $54 ($60 with tax) dollar version that does
not contain the metal box. After playing the game for an hour, I had the overwhelming feeling that I'd been there, done
that... Then I realized it that RtCW was a total ripoff of No One Lives Forever (NOLF). NOLF was 50 times longer had
better AI, cooler weapons and far more levels where spying was required. RtCW simply did not have enough
spy work but had a lot more 'Guns a Blazin levels. And why is it every game has to have zombies and fire spewing
daemons?
I was throughly dissapointed with the single player episode. On medium difficulty, it took only 5 hours, 30 minutes
to complete the game, including the last boss. At $60 dollars, the game cost me roughly $0.25 cents a minute to
play through the first time.
The graphics are excellent. On my Athlon 1.2g with 512mb running on a GForce3 Tornado, I had no problem
with 1280x1024 with all settings on High. The ambience, fog, lighting and level design are excellent. The weapon
selection is good, including most of your World War II weaponary.
If you do not care so much for multi-player and like a first person shooter, this is a fantastic game. I would also
highly recommend that you find a copy of NOLF (No One Lives Forever).
Now... On to the Multi-Player portion.
|
|
|
Shifting Sands
Posted: Dec 6, 2001, at 07:18 AM
Reporter: Infymus
|
 TOP
|
|
Biting The Hand has an interesting article on
the gaming industry growing up, or quite possibly, not growing up at all.
"[sic]because of the functional anonymity that is part of today’s online universe, we no longer
have to worry about getting a black eye for the random insult, because it’s rather tough to reach through
a phone line and smack someone. And boy-o-boy, do people, especially young gamers, take advantage of that;
they’ll make insults to people online that would never be said to a person’s face, because it would start a
fight instantly. All the bigotry and racial slurs kids learn at home or from friends, all the rude behavior and lack of
consideration for the feelings of others, all the gay-bashing and play-acting out violent crimes on people’s
anatomy, it comes in buckets. If you enter into a game chat room, your chances of seeing an exchange
of these insults is pretty high. It isn’t exclusively the province of kids; there are plenty adults taking
advantage of the new situation to do all the acting-out they couldn’t do as a kid. But it is far more
prevalent where kids hang out online."
Very good article, go take a look.
|
|
|
The Quest to End Game Addiction
Posted: Dec 5, 2001, at 07:08 AM
Reporter: Infymus
|
 TOP
|
|
Wired News
has an article today that "People whose lives are dominated by playing computer games are addicted,
according to some people but not others. Whatever the label, support groups exist for the
players and their significant others."
Computer games are addicting? Is that why I spent the last four years wrapped up in Ultima Online and UOX? Not
to mention my work buddy who got divorced and move into an apartment alone so he could play EverQuest without
that bitch wife of his wanting too much of his time. I recall hearing, "Bitch! Get the fuck up, can't you see I gotta chase
down this MOB? Fuck!"
Julia writes, "With the holidays just around the corner, many people are relishing the thought of relaxing at
home, munching all manner of fatty sweets and spending extra time with their ... computer games. Instead of
slurping hot cocoa with loved ones, the gamers will be off by themselves in darkened rooms, slaying monsters,
conquering new worlds and otherwise stroking their heroic alter egos."
Computer games aren't addicting... People just need to stop thinking they deserve more of gamers time than
they deserve. Can't you see I'm playing a game? Leave me the fuck alone!
|
|
|
|

Current
News
|
|
Jun 11, 2004:
Suspected Half-Life Code Thieves Arrested
Jun 3, 2004:
Vintage Games Are Back
Dec 11, 2003:
Happy Birthday Doom!
Dec 10, 2003:
The Matrix Online
Aug 25, 2003:
Gamer Sues MMORPG After Losing Items
Jul 31, 2003:
BattleCraft 1942 1.1 Mapper Released
Jul 17, 2003:
Gamers 200 - A New MMORPG Toplist
Jul 8, 2003:
Secrets Of Dungeons and Dreamers
Jul 7, 2003:
StarWars MMORPG Brings In 125,000 Users
Jun 24, 2003:
Ragnarok Online Hacked - Game Shuts Down
Jun 10, 2003:
Behind Vice City's Tommy Vercetti
Jun 7, 2003:
The PK Comes To SIMS Online
May 15, 2003:
Grand Theft Auto - Vice City
Apr 29, 2003:
Announcing Games.slashdot.org
Apr 10, 2003:
GTA III - Real Life Mods - Vice City PC
Feb 17, 2003:
GTA III - Multi Theft Auto
Jan 29, 2003:
Video-Game Leads To Real-Life Shooting
Dec 19, 2002:
Are Online Players Game for More Titles?
Nov 19, 2002:
Age Of Mythology - Buggy As Hell
Oct 31, 2002:
Focus: Online Gaming
Aug 8, 2002:
Being Blizzard Entertainment
Jul 1, 2002:
WarCraft III Reviews
May 20, 2002:
All Your Base? Top 100 Video Game Engrish
Mar 27, 2002:
Java Arcade And NES Emulator
The Future Of Online Gaming
Mar 22, 2002:
NetHack 3.4.0 Released
Feb 13, 2002:
Star Wars: Galaxies Preview
Feb 8, 2002:
Game industry preps for copyright battle
Feb 4, 2002:
Lord Of the Games - John Carmack - Id Software
Jan 10, 2002:
Register for Warcraft Online Beta NOW
Dec 19, 2001:
Here There Be Dragons
Dec 13, 2001:
Serious Sam 2 - The Second Encounter Demo Review
Dec 12, 2001:
Star Wars Jedi Outcast: Jedi Knight II
The demo for Serious Sam: The Second Encounter has arrived!
Breaking Into The Gaming Industry
Dec 10, 2001:
jDoom - JavaDoom
Return To Castle Wolfenstien
Dec 6, 2001:
Shifting Sands
Dec 5, 2001:
The Quest to End Game Addiction
|

Looking for older Articles? ARCHIVED NEWS is where you can find all old Mormon Curtain News Articles.
|
Read:

Buy:

|
|